When the free-to-play battle simulator Pokémon Champions came out last week, it didn’t make the best first impression. Almost immediately, it was torn apart for bugs and seemingly baffling design decisions, something that happens with almost every new installment in the series these days. Hardcore fans took issue with the lack of options; while The Pokémon Company had pitched Champions as the new home for official competition, the game offered only a small slice of the Pokedex: out of over 1,000 Pokémon, only about 190 are in the game. On top of this, most of the items that define competitive play were missing, alongside many moves. If you were an active participant in the series’ official competitive circuit, the Pokémon Video Game Championships (VGC), it probably came as a surprise that most of your painstakingly trained critters couldn’t be used in competitive play anymore.
As for average fans, they were more or less upset that this wasn’t a new Pokémon Stadium. Champions is similar to that duo of N64 games in that it’s completely focused on battles rather than the series’ classic open-ended RPG format, but unlike Stadium, there’s no single-player mode. It’s online matches against humans or nothing. You can’t even play the normal six-versus-six duels from the main series, as the only options are the competitive standard of doubles, where you pick four out of your six Pokémon for a two-versus-two battle, or a variant on singles where you select three out of six mons for a one-versus-one battle. Oh, and there aren’t any mini-games either (sorry, fans of Clefairy Says).
Strangely enough, though, even with undeniable flaws, Pokémon Champions has a lot of appeal for a specific type of person: budding little freaks who want to get into competitive Pokémon but haven’t made the plunge yet. At this point, VGC has been running for almost 20 years, and for much of that time, putting together a competitive team was a major pain. You would have to capture the Pokémon you want for your team, make sure they had the inherent hidden stats you were looking for (Individual Values, or IVs), and then train them by fighting specific enemies to raise other hidden stats (Effort Values, or EVs). If the creature was from an older entry and you wanted them in the newest one, you’d have to go through a hilariously convoluted sequence of trades that required owning and having beaten each game in the chain. While more recent installments in the series sanded down a lot of these rough edges, letting you directly edit hidden stats and trade Pokémon to a central hub called Pokémon Home, training new guys still took quite a bit of work. Pokémon Champions removes most of these tedious steps. Instead of needing to capture your mons and level them up, you can just choose their desired stats, movesets, natures, and abilities from a menu. While knowing things like where to put your EV points would still be a barrier, the Battle Data tab is a lifesaver. It sums up trends around which Pokémon are seeing the most play and their most common configurations. There’s also a feature where you can copy another player’s team wholesale. They’re very much trying to walk players through some of the biggest pain points.
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