There’s a lot to gripe about in The Super Mario Bros. Movie, but what tends to get the most scorn also crystallizes everything wrong with that movie: its needle drops. It’s not just that the first animated Mario movie underuses the deepest bench of iconic music found in any game series, but that the pop songs it goes with instead—”Take On Me,” “Holding Out For A Hero,” “Mr. Blue Sky”—are cinematic cliches. You’d expect a training montage set to Bonnie Tyler in a movie by Minions studio Illumination, but not in one that has the charm, warmth, and inventiveness Nintendo is known for. And that’s the fundamental flaw with both The Super Mario Bros. Movie and its new sequel: They are profoundly un-Nintendo-like, both in comparison to Nintendo’s own work and the work outside companies have done for Nintendo, making unnecessary and insulting concessions that Nintendo-related projects rarely stoop to.
The quality that makes Nintendo Nintendo is hard to put a finger on. It’s one of those “know it when you see it” (or, in this case, play it) type of deals. For over 40 years, its best games have been defined by a combination of playfulness, smoothness, and uniqueness unmatched in the medium—the sense that every decision is targeted directly at maximizing the player’s delight, aligned with a desire to make sure every major game, even in a series as long in the tooth as Super Mario, offers something new instead of simply rehashing what worked before. It’s not some kind of magic trick: It’s the result of rigorous refinement by Nintendo’s development studios, a steadfast commitment to not shipping a game until it looks and feels just right.
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