11 March 2026
Chicago 12, Melborne City, USA

Sandfall Reveals at GDC That Clair Obscur Was Built Using Blueprints

Clair Obscur: Expedition 33, the Game of the Year winner whose creators were recently awarded knighthood, continues to capture attention with new insights from Sandfall Interactive. At GDC, the studio shed light on the creation of the game, revealing that the team relied on Unreal Engine 5’s visual scripting system throughout development.

Some of the slides from the developers’ talk, captured and shared on X/Twitter, reveal that the team used Blueprints “for ALL gameplay systems.” As seen from the slide below, Sandfall’s approach was to make the most of the engine’s native features, opting for UE5’s visual scripting system over writing traditional C++ code.

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