We’ve got decent sized nerfs to the two Ixtal quests that are just too good. The player Health quest was too easily activated by swapping out of Ixtal after selecting it, then swapping back in after going below 30 Health.
With the new League of Legends season, Atakahn has been removed from Summoner’s Rift, but there’s no need for him to be absent in Noxus (5) as well. Atakhan’s getting a big buff at (5), especially for his mid and late-game.
Graves, Orianna, and Rek’Sai are all strong units that fall off once they hit three stars. We’re giving relatively large buffs to their three-star form, but for Orianna, who is really strong at one and two-stars already, we’re lowering her power until she can get to that three-star point.
We’re buffing three AD reroll champions that love Darkin Scythe especially when three-starred, so to make sure these comps can be viable without it—we will be nerfing the Artifact that was previously the only way these comps have been able to succeed.
If there’s one champion that has been Jinxed this set it’s… Jinx. With bugs that have hurt her damage output and generally being an unreliable 3-cost carry, Jinx has struggled all set.
Leona, Malzahar, and Zoe all aren’t worth three-starring. Even if you’ve got Double Trouble Malzahar or hit a three-star, you’re mostly playing for fourth.
While Vayne can perform well in the mid-game, she’s fallen off as of late, which raises an alarm in a world where Demacia is quite strong. We’ve got a three-star buff for her that can hopefully have her tumbling into comps near you.
With Bel’Veth down, we’ve got our second place 4-cost, Yunara, whose hybrid-scaling has led to specific best-in-slot builds that we’d like to be a bit more flexible. Her AP scaling means Titan’s Resolve is often one of her best third items because the AP it grants allows her to get more Attack Speed and cast even more often. Yunara was always meant to be an AD/AS carry, so we’re moving her AP scaling off of the bonus Attack Speed and into additional damage, with the hopes that a higher flat AS buff on her ability will allow her to build a more situational third item like Giantslayer, Kraken’s, or even Red Buff if you need the burn.
Swain is on every board, let’s slow him down.
We’ve fixed a bug with Mel that allowed her to die and still build Mana towards her Radiant Item cashout. In fixing that we’ve inadvertently nerfed her, so we’re lowering the mana required in the hopes that a few mana items and an early two-star Ambessa can get you further than, well, that two-star Ambessa.
With his chains loosened, a freshly freed Sylas still isn’t hitting the mark we want for a 7-cost that is so hard to access. We’re making his worst cast (Cataclysm from Jarvan IV) hit much harder, while also upping his Attack Speed so once he casts it, he can get out of his now-compromised position with another cast.
We’ve got another list of changes for T-Hex that are aimed to allow him to cast more than once, hit his primary target very very hard when doing so, and not accidentally snipe backliners in the process. These changes may also allow for some new pilot cooks, but as with the last patch (and the one before), it’s still not best to run three-star Caitlyn as the pilot.
Past a heavy list of buffs we do have a few nerfs, one for our Prismatic Trials of Twilight which released too strong, even as a Prismatic. And another nerf for Solo Leveling which excels with continued optimization.
First Appeared on
Source link
Leave feedback about this